Tactics Ogre: Reborn gives players a wealth of new features to explore while revisiting this classic game -- remade and renewed for a new generation to enjoy. Crafting is one of the most rewarding areas for players that can really turn the tide in key encounters.
In this guide you'll come to know the best armor you can craft in the early stages of the game to see you through the toughest battles.
How To Craft Armor
To craft the pieces in this guide, you'll need to pick up the Crafting books found in the Shop after the Crafting option becomes available during Chapter 2. The first recipe books will be up for sale initially, and then the higher tier versions will become available later in the chapter. Every piece of armor in this guide can be created using Smithing Armor I and II and Codex of Jewelry I and II recipe books. These will be the best pieces available to you in the early- to mid-game.
Best Armor And Jewelry To Craft
Magus Robe +1
This is the best caster robe in the early game. Not only does it provide a great boost to several caster stats such as INT and MP, it also provides elemental resistance and grants Wade, which lets the wearer enter water tiles. This can be a very useful asset on many maps.
Ring Of The Horde
This ring has multiple benefits, especially for melee classes. It provides an ATK and DEF boost, gives extra STR, and also provides resistance to all of the different elements. This ring can be upgraded to a +1 version once you have Codex Of Jewelry II, which will double the STR boost.
Ring Of Vitality
This ring is an excellent general-purpose piece for any character. It provides modest boosts to ATK, DEF, VIT, and Elemental Resistance. This is a great option to craft that you will get plenty of mileage out of over the course of the game. To craft this item, you will need Wyrm Fangs, which are dropped when you defeat Dragon units.
Leggings (Linen Slops +1, Leather Leggings +1, Chain Leggings +1)
Each of the craftable Leggings provides the Swiftfoot ability, which grants an additional square of movement to the wearer. This is a really useful benefit in a tactical game that can be all the difference sometimes between getting an attack or spell off.
Armguards (Leather Gloves +1, Leather Sleeves +1, Gauntlets +1)
All of the craftable Armguards give the wearer the Jump ability, which increases the character's Jumping Range, meaning it is much easier to traverse the game's often-tricky terrain. This is very useful for melee classes that can otherwise struggle with opponents in high elevations.
This armor set unlocks for crafting when you buy Smithing Armor II. All of the craftable Baldur armor provides additional INT, MP, and additional resistance against attacks from Faerie, Phantom, Divine, and Umbra units. Because it is heavier armor, most of the spellcasting classes cannot wear these pieces to take advantage of the additional stats, but if you have hybrid casters like Terror Knights, Rune Fencers and Ninjas, this is the perfect armor type for them.