Sonic Frontiers: How To Beat The Shark Guardian

Nov 17, 2022 · 17


The Guardians roaming the map in Sonic Frontiers vary in what kind of challenge they offer. Simple ones like the Ninja are just a one-on-one brawl, and then ones like Asura or Tower require a specific means to get your attacks in. The Shark swimming in the sands of Ares Island is almost something else entirely. It's a spectacle.

The Shark Guardian is a series of quick time events, an interactive cutscene that places Sonic in constant direct peril until he can turn the pain over to his foe. On paper and in practice, this should mean the fight is more fun than difficult, and as long as you stay in the groove and on your toes, that's exactly what you're in for.

Approaching The Beast

Sonic Frontiers: How To Beat The Shark Guardian

Most Guardians are easy to spot when you are near them. They're huge, and while the Shark also outsizes Sonic by a good deal, most of its body will be hidden in the sand. Whether you're planning on directly confronting it, or you don't have any plans on dealing with a Guardian, the only parts of the Shark Guardian you can see before a fight are the fins. Just like a real shark, it cuts just above the surface. If you want to go Shark hunting, dash around until you see the fins. If there's a map icon telling you that you are in dangerous sands, and you aren't sure why, look for the fins and dash in any other direction. You will know if the Shark has found you.

After leaping high into the air to announce its presence, the Shark will sink right back into the depths of the dunes. It will aim directly under Sonic. Stay where you are and wait until the sand around you starts to puff and shift. Run away and let the Shark leap back into the air, completely missing you. While it's in the air, this will trigger a spot for a homing attack on the tail. Successfully hit it with a homing attack and Sonic will grab onto the tail. Instead of attacking the Shark, this will start a series of quick time events.

Riding The Shark Guardian

Sonic Frontiers: How To Beat The Shark Guardian

You will have no way to attack the Shark during this section. Despite seemingly getting the upper hand, Sonic is now at the mercy of the Shark as he holds on for dear life. During this sequence, a prompt will appear onscreen to tell you which direction to press, but it's slightly more complicated than that. With some quick time events, you have to tap the button and that does the trick, but you instead have to hold the button until the game tells you that's enough. When you see the prompt on the screen, hold in the correct direction until you hear a ding sound. The prompt will also disappear when this happens, but the prompt also disappears if you fail -- listen carefully for the sound.

Sonic Frontiers: How To Beat The Shark Guardian

After you do enough quick time sequences correctly, another homing attack target will appear on the Shark's back. Launch the homing attack, and the Shark will finally take damage.

Fish Out Of Water

Sonic Frontiers: How To Beat The Shark Guardian

The Shark will flop around now, completely unable to attack. Sonic must perform as many combos as he can before the Shark can right itself. Ares Island is only the second island of Frontiers, but for a diligent player, you may have returned enough red seeds to be at the right attack level to destroy the Shark in this phase. If you aren't, the Shark will likely be around half health before it can right itself and start the second phase.

Commence Phase Two

Sonic Frontiers: How To Beat The Shark Guardian

Phase two of the fight will start the same as phase one. The Shark will leap into the air and dive back into the sand. It will aim at Sonic directly. Sonic will run out of danger and do a homing attack to grab onto the Shark's tail. After this, the fight will be a bit more difficult. The Shark will launch pins from its back. On your first encounter, this will look like a direct missile strike, which may be confusing when not a single missile comes anywhere near you.

Sonic Frontiers: How To Beat The Shark Guardian

That's because their real goal was to restrict how much room Sonic has to move around in the quick time event. Now, when Sonic moves left, right, or down, there will be a large spike ready to slam into him. In practice, it's still the same as the first phase, though. Just remember you have to hold the direction until there's a ding sound and you gain experience points. You likely won't have to worry much about the obstacles -- just don't forget about them, and they shouldn't pose much of a threat.

Eventually, Sonic will again get the chance to strike the Shark's back, disabling the Guardian and leaving it at the mercy of combos. While a bit of a long fight due to essentially being a playable cutscene, the Shark should end up an easy match and a decently reliable way to earn more Portal Gears.

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