We Love Katamari YirGame

We Love Katamari

Released July 7, 2005 · consists of 10 releases.

We Love Katamari delivers more of the same gameplay and humor that made Katamari Damacy unique.


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We Love Katamari

First release date July 7, 2005
Platform PlayStation 2 , PC , Xbox One , PlayStation 4 , Nintendo Switch , Xbox Series X|S
Developer Namco
Publisher EA Australia , Namco , Bandai Namco Entertainment
Genre Action
Theme Comedy
Franchises Katamari Damacy
Aliases Katamari 2 We Heart Katamari

Overview

We Love Katamari is the sequel to Katamari Damacy, developed by Namco and released in 2005 for Playstation 2. Originally, Keita Takahashi had no desire to direct the game, however, after Namco stated their plans to work on it with or without his involvement, he decided he would direct the game 'for the fans'. To date, this is the last game in the Katamari Damacy series to have his involvement.

Gameplay

We Love Katamari

The gameplay in We Love Katamari is the similar to the first game, the player steers a ball, known as katamari, around a three-dimensional world populated with many everyday objects. Rolling over smaller items causes them to stick to the katamari, increasing its size and allowing the player to collect larger objects. In this game however, the object is not to recreate any stars, but to fulfill different requests made by fans of the first game. This includes rolling up an illuminated Katamari of fireflies to help a homeless student study in the dark, or rolling up all the clouds in the sky in order to save a child's field trip from being ruined by rain.
At the end of each successfully completed level, the Katamari becomes either star dust or a planet. The player has the option to try and beat the game at any point by using another Katamari in an un-timed outer-space level to roll up the planets and star dust they create in the game. If enough planets have been created, the player can roll the sun in their Katamari.

There is also a multi-player component to the game, where two players simultaneously push the same Katamari.

Soundtrack  

The soundtrack to We Love Katamari was released in Japan in 2005 and is similar in style to the original. Once again, sound director Yu Miyake was joined by a series of collaborators and guest artists.
 

Track Listing

We Love Katamari

Name: Minna Daisuki Katamari Damacy
Total length: 79:53

  1.  Akitaka Tohyama - "Introduction" (0:24)
  2. DOKAKA - "Katamari on the Rocks" (6:37)
  3. Asuka Sakai, Yu Miyake - "Overture II" (1:16)
  4. Shigeru Matsuzaki - "Katamari on the Swing" (4:40)
  5. ILLREME - "Kuru Kuru Rock" (5:10)
  6. Alisa - "Everlasting Love" (4:45)
  7. Kirinji - "Bluffing Spirit" (5:32)
  8. Yu Miyake - "Beautiful Star" (3:09)
  9. YOU - "Angel's Rain" (7:12)
  10. Katamari Robo - "Houston" (4:17)
  11. Kahimi Karie - "Blue Orb" (5:00)
  12. Yuusama - "Katamari Holiday" (5:37)
  13. Maki Nomiya - "Baby Universe" (5:06)
  14. Kenji Ninuma - "DISCO☆PRINCE " (7:01)
  15. Various sampled animals - "Scorching Savanna " (5:33)
  16. Katsuro Tajima - "The Royal Academy of Katamari" (3:36)
  17. Kitomu Miyaza - "King of King's Song" (4:42)
  18. NAMCO - "Bonus Track" (0:15)

Gallery

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Specific release details

We Love Katamari Reroll+ Royal Reverie
We Love Katamari Reroll+ Royal Reverie
Platform Xbox Series X|S
Region United States
Developer Namco
Publisher Bandai Namco Entertainment
Release date N/A
Product code None
Company code None
Rating
Minimum Players 1
Maximum Players N/A
Resolutions N/A
Sound Systems N/A
Single player Features N/A
Multi player Features N/A
Widescreen Support No
Notes N/A

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