
Super Robot Wars D
Released August 8, 2003
The 4th Super Robot Wars on the Game Boy Advance, D (Destiny) chronicles the battle against the Ruina.
Released August 8, 2003
The 4th Super Robot Wars on the Game Boy Advance, D (Destiny) chronicles the battle against the Ruina.
First release date | August 8, 2003 |
Platform | Game Boy Advance |
Developer | A.I Co., Ltd. |
Publisher | Banpresto Co., Ltd. |
Genre | Strategy , Role-Playing , Simulation |
Theme | Sci-Fi , Anime |
Franchises | Super Robot Taisen |
Aliases | Super Robot Taisen D |
Super Robot Wars D is the fourth Super Robot Wars game for the GBA. Unlike its (traditional) predecessor, Super Robot Wars R, D offers a more diverse selection of anime series, getting rid of mainstays like G Gundam, Gundam 0083, Zambot 3/Daitarn 3 and Combattler V/Voltes V for debuting series like Daltanius, The Big O and Megazone 23.
The D Originals are featured in the 2nd OGS title for the PS3.
This is a list of series that are featured in Super Robot Wars D. Debuting series are marked with "(new)."
Combo Attacks.
Some attacks (marked with "C" on the weapons menu) can strike multiple adjacent enemies. This feature would return in Super Robot Wars Jand would be refined in Super Robot Wars W.
Song System.
The main characters of Macross 7 do not use traditional weaponry, instead they use the Song System. Songs mostly give stat boosts to allies, but can function as normal attacks against the Protodevilin (the antagonists of Macross 7, who reduce non-song damage by 50%). This system remains in Super Robot Wars Alpha 3, and Mic Sounders the 13th (from GaoGaiGar) uses a somewhat similar system in his appearances in the SRW franchise.
Tsume Supa Robo.
A set of side missions that ask you to complete certain objectives to obtain money and items. It returns in Super Robot Wars J.
Relate to Super Robot Wars D
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